Monday, October 29, 2007

013 - Herot

Summary:

The paper apparently was a little-known breakthrough in the field. While Sezgin and Rubine seemed to come up with some great ideas, this paper proves that they weren't the first to think of everything. The paper revolves around some early sketch recognition and seems to cover a broad scope. It explains that sketch recognition would be best at the beginning of the design process - a.k.a. the part where everyone's still "sketching". It deals with corner recognition by introducing speed in strokes, which Sezgin uses decades later. It further discusses latching and the user-domains that other papers have covered. It says that the system functioned well with some users and poorly with others, saying the results were "interesting".

Discussion:

Obviously, the paper's age makes it a bit dated technology wise, but the ideas are all there and still valid. I, along with the rest of the class, found it interesting that this paper even existed, because two decades later all kinds of papers flare up stating the exact same thing, although to be fair most of them did have SOME new ideas as well. This paper seems to be ahead of its time, perhaps due to limitations on availability of technology at the time. This "diamond in the rough" is sadly out-dated now by more in-depth research, and to be honest is a little disheartening that such an innovative paper can go so unnoticed.

No comments: